The building blocks of THE GAME are nodes. The concept of the node has evolved over time, but the essence of the node and its role in THE GAME has not changed. In its most basic form, nodes are the individuals/groups, places, objects/things, ideas, traditions, discussions, created works, competitions, etc. that are found in cultures and remixed by those in the cultures. THE GAME borrows these nodes; reshaping or “tweaking” them to fit into, if not already, the context of a competition. Nodes enable groups and individuals to create and continually transform the content of THE GAME competition(s).
When an existing competitive or cultural node has been integrated into THE GAME, it is then referred to as a GAME node (or G node) which can in turn be spun back into cultures for consumption or reintegrated into THE GAME. This process allows THE GAME to recombine and mashup its contents and perpetually reshape and transform itself.
On the surface, it would seem that THE GAME is difficult to follow and participate in since it appears to be in a state of constant flux. However, THE GAME is like, using an analogy of an expanding universe, an interconnected network of known nodes and known G nodes that remain relatively unchanged (and have an established following) at its center. Using the same analogy, at the edges of the expanding universe, THE GAME developers can recombine constituent nodes or create newer nodes and newer G nodes from existing nodes or from nothing at all. THE GAME aficionados can therefore choose to follow certain sections of the “established” GAME, follow the “fringes” of THE GAME where new nodes and G nodes are being developed and integrated, or a wide combination of both. It is this flexibility for customization that enables THE GAME to have a broad appeal and be “everything to everyone”.
Citing the previous example of THE GAME as an expanding universe, if the nodes and G nodes are the stars, planets, galaxies, etc., the physical spaces between the stars, planets, etc. are the zones—the physical and virtual spaces in THE GAME in which nodes can be connected or blended together in infinite ways.
The figure to the right illustrates a section of the GAME ecosystem, with its various GAME Types represented by the different shapes that are blended, hybridized, grouped (by shape) and so on. The links, connections and the creation thereof, that occur in the the physical and virtual spaces between shapes (nodes) are what makes THE GAME more than a collection of nodes. What emerges instantly are links, connections, and blends from one node to many other nodes, to many other nodes, etc., forming an infinite network of interconnected competition nodes that form a larger omni-competition.